The Super Mario collection is beautiful and (unfortunately) essential


  • Super Mario 3D All Stars test: we tell you about the new Nintendo pack to celebrate Mario's 35th anniversary
  • Super Mario 3D All Stars review
  • A historic hat-trick
  • A faithful port (or maybe not)
  • A launch which leaves some perplexity
  • To buy or not to buy?
  • Super Mario 3D All Stars
  • Pro
  • Against

Super Mario 3D All Stars test: we tell you about the new Nintendo pack to celebrate Mario's 35th anniversary

In recent months, there have been many rumors of a possible transposition for the hybrid console of Nintendo of some of the most important titles in the saga of Super Mario. However, it was a surprise to many to see Super Mario 64, Super Mario Sunshine And Super Mario Galaxy up Nintendo Switch in a single container. The validity and beauty of these titles have already been demonstrated over the years and the port to the new console was done correctly. After trying it, we are ready to give you our opinion on the collection Super Mario 3D All Stars.

Super Mario 3D All Stars review

As mentioned above, the validity of the selected games is probably one of the few objective aspects. All three have a score above 90 up Metacritic and are generally considered video game milestones. From Super Mario 64the game for Nintendo 64 which, in the “distant” 1997, introduced the 3D and a representation of the Mushroom Kingdom in the series. His use of camera and the gods analog controlsalthough rudimentary, they were considered revolutionary at the time.

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The collection continues with Super Mario Sun (2002, GameCube) And Super Mario Galaxy (2007, Wii). In the first, in addition to a graphical improvement and the introduction of new characters fundamental to the expansion of the world of Mario, the evolution is especially visible in the intensive use ofwater, both in the environment and as Mario's « weapon ». In the second, therefore, the use of Wii Remote and a modality asymmetric multiplayer, in addition to the space setting that attempts to expand the Mario universe to an interplanetary dimension, they mark a new step forward in terms of gameplay And gaming experience.

A historic hat-trick

Having the chance to enjoy these three games in one container makes the natural evolution of what then led to even more obvious Mario Odissey, the “native” 3D title for Nintendo Switch. Fixed points, such asfree exploration of worlds and the possibility of complete themcollection stars or similar objects, non-linearlythey share these games even in their differences.

Nintendo wanted to highlight the milestone aspect of this collection from the presentation of the different titles. In fact, in the selection screen of each title they are present information regarding the launch, plot and historical context of the video game.

To top it all off, Nintendo also included a album with all tracks musical. The soundtrack can also be listened to in mode jukebox, or with the Switch screen off to make the experience even more immersive

A faithful port (or maybe not)

Since we're talking about titles each coming to a different console, it's important to evaluate how they were transported on the new platform. Nintendo has focused heavily on loyaltypresenting a mixture of a carrying it's a remastering.

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Some changes are due, such as changing dialog lines to reflect Switch keys or being able to use the touch in Super Mario Galaxy in portable mode. Others are understandable, such as improving the resolution for Galaxy and Sunshine at the Switch's native resolution (which also involved switching from 4:3 For 16:9).

This point is also partly true for Super Mario 64, although in a slightly bizarre way: in fact, the general resolution has been improved while retaining the ratio of 4:3 (even though a fan-made port for PC had succeeded to include 16:9 ratio and resolution 4K). Upgrading to 720p isn't even « real », because, in addition to the inevitable sidebanding, there are also black bands Over and under the game, reducing the final resolution a little more. The choice to selectively leave almost all textures graphically unchanged, but update certain details instead, such as game icons (which is also true for the other two games).

Loyalty, still in 64, goes even further on certain points a little too far. An anachronistic loading of the game elements: given memory limits and calculations of the Nintendo 64several objects and enemies are not made visible on screen (rendered) until we get close enough. This, while understandable and acceptable in the original, may not make much sense on a console like the Switch.

Concerns aside, the gameplay experience is otherwise extremely good, with feel that pleasantly mirrors the original versions. Hardware and software interface seamlessly with each other. Any frustrating details (such as vision management in 64) are due to the design choices of the time and not the port itself.

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A launch that leaves some perplexity

The games are therefore masterpieces and the porting is, net of a few details, excellent. However, there is another aspect to consider for this collection, not directly related to games, but still important. We talk about the launch conditions: Nintendo actually set the classic as the list price €59.99usually reserved for new titles such as Zelda Breath of the Wild And Mario Odissey. The package, framed in the context of Mario's 35th anniversary, will also be available for sale only until March 31, 2021.

The price and limited availability mark a deep breaking line from Nintendo's past itself. Both Wii that the Wii U that even the Nintendo 3DS they were actually provided with the service Virtual console. With the relatively cheap Nintendo Points it was possible, on these systems, to purchase a multitude of games at NDAlo SNES and the Nintendo 64as well as other third-party consoles.

For the first two, Nintendo delighted us with a rich library included in the subscription Nintendo Switch Online, which now also includes the two-dimensional collection Super Mario All Stars. For titles N64 And GameCubeInstead, the chances of them arriving in such an easily accessible way have now diminished.

To buy or not to buy?

Net of the slight disappointment aroused by the above considerations, the collection proposed by Nintendo remains a product of the highest level, which includes three of the best Super Mario games. If you haven't played at least two of these titles, our advice is to take advantage of this well-guarded opportunity.

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If you've already played these games, own the original consoles, or are only interested in some of these titles, you may decide to take the risk and wait. The March 31 deadline was actually set for the collection itself, not the individual games. It is therefore possible that, sooner or later, Nintendo will release the various titles directly on theOnline Store. Perhaps, if this happens, it will coincide with the arrival of the great absentee from this collection, Mario Galaxy 2. At the moment, however, we have no confirmation or news on this matter.

Super Mario 3D All Stars

  • A collection of historical and very beautiful games
  • Loyal Ports
  • Price maybe too high
  • The present improvements are good but marginal
  • Lack of GameCube controller support for Super Mario Sunshine

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