1. Home
  2. >>
  3. Latest
  4. >>
  5. NVIDIA
  6. >>
  7. NVIDIA GPU Technology Conference: All Announcements

NVIDIA GPU Technology Conference: All Announcements



NVIDIA GPU Technology Conference: All Announcements


The GPU Technology Conference 2019 where NVIDIA announced interesting news on its products.

There GPU Technology Conference NVIDIA’s (GTC) brings together leading graphics and video game experts and leading companies in the use of GPUs. The stage of Suzhouin China, saw Jensen Huang, CEO of NVIDIA who held a Keynote on the main news of the company.

Ray Tracing NVIDIA and Minecraft

That Ray Tracing is coming to Minecraft has been known for some time but NVIDIA wanted to show during the event the creations of the best Minecrafters who were invited to try the game with the RTX in preview. During the panel, in fact, a video was shown, which you can see above, which shows the impressive graphic improvements made by the Ray Tracing.

  Nvidia releases drivers for the RTX 3080 Ti and supports new titles

NVIDIA, Microsoft Studios And Mojang they are also working together to bring path tracing to the Windows 10 version of the game.

New titles with Ray Tracing support

Six new video games have also been announced that will soon receive an update that will allow them to support Ray Tracing. We are talking about Boundary, Convallaria, FIST, Project X, Ring of Elysium And Xuan-Yuan Sword VII.Added to these are also titles such as Bright Memory: Infinite, Cyberpunk 2077, Dying Light 2, Minecraft, Justice, JX3 Online, SYNCED: Off Planet, Sword And Fairy 7, Watch Dogs: Legion And Vampire: The Masquerade – Bloodlines 2.

  Overwatch: Unmatched fluidity thanks to NVIDIA Reflex, 50% lower latency

Developers are enthusiastic about ray tracing and more and more are implementing it in their games. Major publishers in the world have also confirmed that ray tracing will be included in the most popular video game franchises.

Today, ray tracing is built on a robust ecosystem that includes application programming interfaces (APIs), support in public and private game engines, and is implemented in all major games.