Kingdom Hearts: Melody of Memory impressions for PS4, Nintendo Switch and Xbox One
We tell you what Kingdom Hearts: Melody of Memory has seemed to us after playing the demo that will be available very soon on PS4, Xbox One and Nintendo Switch. Come on, Sora, go dancing, you’re doing great …
Kingdom Hearts: Melody of Memory is the new installment of the popular saga where the worlds of Square Enix and Disney collide. However, on this occasion, the action and RPG elements of the main games are pushed aside to let the soundtrack and the rhythm monopolize all the spotlights … Or so we would have told you before trying the Demo of Kingdom Hearts: Melody of Memory, which as you already know will be available very soon on PS4, Xbox One and Nintendo Switch.
In Hobby Consolas we have already had the opportunity to play, and we were surprised to discover that, despite the fact that rhythm dominates this installment, it continues to present many of the elements by which it has earned a place in the hearts of many players. We tell you everything in our Kingdom Hearts: Melody of Memory impressions.
Sora, Sora, Sora, I need you Sora
To get started, let’s talk about how to play Kingdom Hearts: Memory of Melody: Sora, Donald, and Goofy automatically move forward along the lines that make up a staff while the melody plays. On his way, different enemies will appear that, of course, we must defeat to the rhythm of the music. So far everything normal and within expectations.
But now is when things get interesting: the controls are very similar to those of the main installments, allowing us to execute attacks with the keyblade with the X (PS4), A (Xbox One) or B (Nintendo Switch) button and jumps with Circle (PS4), B (Xbox One) or A (Nintendo Switch). Everything has to be done to the rhythm set by the song, of course, and to help us we have the classic targeting grid; As the group approaches an enemy, a circle closes on the reticle, and we must try to press the attack button just when they coincide. Depending on when we do it, we will get a rating, and if we click too early or too late, we lose health.
Sounds simple? It is not so, because sometimes there will be two or three enemies lined up. In those cases, we must resort to the triggers so that both Donald and Goofy attack. For its part, jumps allow us to both dodge attacks and jump to hit the aerial enemies … But sometimes we will also have to hold down the button to fill and collect musical notes. In addition, it is also common to run into magic pebbles that are activated with reaction commands, enemies that require several hits …
The truth is that first, Kingdom Hearts: Melody of Memory can be confusing. Songs play fast, and when a lot of enemies come together on the screen, it’s easy to get overwhelmed. But after a few games we have caught the rhythm … And we have started to itch.
Because, as a musical game that it is, at the end of each song we get results based on how well we did it. And we assure you that you will want to repeat them again until you get the maximum score. By the way, after completing songs you also gain experience and level up, improving the VT, strength and defense of the three characters (yes, as in the main games). And although in the demo the option is disabled, we can also use healing objects.
Even so, if it seems too complicated, Kingdom Hearts: Melody of Memory offers something for everyone– There are three levels of difficulty (Beginner, Normal and Expert), as well as three game modes (Basic, Simplified and Advanced).
The level of difficulty marks the number of notes that the song presents, and it must be recognized that regardless of which one we choose, they are all very well translated and we always feel that the beats go to the rhythm of the music. As for the style, the basic one presents the controls that we have already talked about, the simplified one reduces everything to a single button and the advanced one adds new ones, such as Square, L2 and R2, to make it even more complicated.
So much talk about songs, and we still haven’t told you what the Kingdom Hearts: Melody of Memory demo includes! There are a total of four: Welcome to Wonderland (Kingdom Hearts Wonderland), Hand in Hand (Kingdom Hearts Pass City), The Rustling Forest (Kingdom Hearts: Birth By Sleep Kingdom Enchanted) and Wave of Darkness I (Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-).
Of all of them, our favorite is undoubtedly the latter; it is a joy to follow the rhythm of the “violin hits” of this composition by Yoko Shimomura, and a good test of the potential that Kingdom Hearts can achieve; Melody of memory… And the difficulty, because this topic is also the most complicated of the entire demo. We still haven’t managed to complete it on Expert difficulty, just to give you an idea.
The demo allows us to play only in the “Selection of themes” mode (which would be something like the free mode), but it can be seen that in the final game there will also be a World Tour mode, Duels and a Museum. What also allows us to test the demo is the local cooperative mode for two players. Of course, it requires two controls to participate.
And so far our impressions of Kingdom Hearts: Melody of Memory. As you can see, it seems that it will be more entertaining and enriching than it seemed at first (or than it seemed to us, at least). Very soon you too will be able to try the demo and draw your conclusions … Or wait for the release of Kingdom Hearts: Melody of Memory, on November 13th.