DXR Spotlight: here are the winners of the NVIDIA Ray Tracing contest
DXR Spotlightthe contest launched in recent months by NVIDIA, Epic and Microsoftended today with the announcement of the three winners.
The contest is a derivative of the NVIDIA Indie Spotlight Program and invited game developers to create demos using Unreal Engine 4.22, Microsoft DirectX 12, DirectX Raytracing and any combination of ray-tracing, shading and lighting at their disposal. Ray Tracing is usually used by large companies producing titles AAA. However, the participants in this contest proved that anyone, with a little commitment, can master the art of ray tracing.
Real-time ray tracing is changing the way games are created and dramatically improves image quality. The technology is based on a robust ecosystem that includes industry standard APIs (Application Programming Interfaces), support in a variety of game engines (public and private), and all the development tools necessary to create a successful gaming environment. .
The winners of the DXR Spotlight contest:
- Christian Hecht with Attack from Outer Space.
Attack from Outer Space recreates the look of classic 1950s sci-fi movies using ray-traced reflections, shadows and ambient lighting – all in real time – to provide a truly nostalgic vibe to this giant robot invasion.
- Opus Visual with LP Trailer. LP Trailer puts you in charge of a large underwater drilling site and uses ray-traced reflections and ambient occlusion to provide realistic lighting.
- Alden Fillion with Diode. Diode lets you infiltrate a castle with a futuristic knight fighting the forces of evil. The demo uses real-time ray-traced reflections to achieve amazing results.
Each of the three winners was awarded an NVIDIA TITAN RTX GPU.