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Age Of Empires 3: Definitive Edition at a time of inclusion



Age Of Empires 3: Definitive Edition at a time of inclusion


Age Of Empires 3: Definitive Edition will be out on October 15, and the game’s development blog is sharing more information on what fans can expect from the re-release. One such blog included an interview with Anthony Brave, who worked on the game as a consultant and writer to solve AOE3’s often problematic representations of Native American civilizations in its WarChiefs expansion.

Age Of Empires 3: Definitive Edition, the representation of cultures

“A key point of our work at World’s Edge is to authentically represent the cultures and peoples we represent in our games,” explains the blog. “In creating Age III: DE, we realized that we weren’t upholding this value as well as we could in regards to the indigenous North American cultures represented. So we tried to solve this problem. Working directly with tribal consultants to respectfully and accurately capture the uniqueness of their peoples, their history and their cultures “.

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The changes made for the Ultimate Edition extend to the very names of the First Nations civilizations, but also involve changes in the way you play and progress in the game, as well as a complete rewrite of the Shadow storyline.

“Before we started working on DE with our Native American and First Nations consultants, we didn’t know the Sioux and Iroquois names were given to them by European settlers,” explained developer World’s Edge. “So we changed those civic names in DE to their indigenous names: Lakota (Sioux) and Haudenosaunee (Iroquois).”

Mines and fire pits

In response to Brave’s feedback, mining has been swapped for those civilizations with a Tribal Market, giving First Nations civilizations an alternative way to collect coins. The Pit of Fire was another feature that needed to be completely reworked, according to Brave.

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“The Pit of Fire works magically in that making people dance around the fire somehow gives the warriors on the battlefield more power,” explains Brave. “On the other hand, the Western people gain power through logical means. Like the development of technology or the increase of their war capacity by developing their forts. This perpetuates the tired old ‘savage versus civil’ dichotomy ”.

The Pit of Fire will now be replaced by the Community Plaza, a building where villagers can work together to create improvements for civilization. World’s Edge has also done away with the Friendship of Nature ability, which is based on a trophy that Brave says “seem particularly prevalent in video games to the point that it seems that if there is a Native character in a video game, that character must have animal powers. “.

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Cultural advice

Brave also rewrote the Shadow storyline, which he talks about in detail in the full interview on the World’s Edge website. Other studios are turning to cultural consultants to include Indigenous people in their games. Brave also recommends curious gamers to check out games entirely made by Indigenous people, such as When Rivers Were Trails, Thunderbird Strike, Umurangi Generation, Terra Nova and Never Alone.